Tuesday, February 14th, 2012

Viz News

Sculptures Exhibited on Campus

Sculptures Exhibited on Campus

On an overcast February morning, the sculpture class (ARTS 308) exhibited life cast sculptures as a form of public art around the campus. The students used a simple, inexpensive and quick casting technique, applying a layer of plastic wrap and then a layer of packing tape. They addressed ideas of how the body relates to its environment as well as personal concepts of identity. The students carefully... [Read more]


Artist In Residence – Leah Buechley

Artist In Residence – Leah Buechley

Leah Buechley visited with participants in the Artist in Residence IdeaLab, showing projects developed in the High-Low Tech Research Group at MIT’s Media Lab. This group researches new materials and substances that can be used to incorporate circuits into environments, wallpaper, craft objects, and even drawings on paper. Students responded in many ways, including - A purse that has a light... [Read more]


Fall Shows 2011

Fall Shows 2011

Once again, students worked around the clock at the Viz Lab to finish their animation and video projects for the department’s end-of-semester fall-shows. The first exhibition featured flatwork, sculptures, and animated projects created by students in the undergrad (VIST) program. The second event was the annual MS in Visualization (VIZA) “Fall Show.” Animated and video-based work exhibited... [Read more]


Master of Fine Arts in Visualization Approved

Master of Fine Arts in Visualization Approved

Approval of the Master of Fine Arts in Visualization degree program is the culmination of over forty years of efforts to bring a formally defined fine arts degree program to Texas A&M. The driving force behind the initiation of the MFA-V program is the fact that technology, science, math, art and design are inseparable in large segments of contemporary methods of visual communication. Our existing... [Read more]


Students Compete in IVC Competition

Students Compete in IVC Competition

Nine students from the Department of Visualization competed in the sixth annual Immersive Visualization Competition hosted by the Immersive Visualization Center (IVC). David Monroe won second place for “A Glimpse Into the Next Dimension of Fractals.” David explored the use of a program called Boxplorer to present a flythrough of three-dimensional fractals. Amy Richards, Rhiannon Martinez,... [Read more]


2011 Viz Research Symposium

2011 Viz Research Symposium

On the afternoon of October 18th, the Department of Visualization held its second annual research symposium. Following a format similar to “fast-forward” sessions held at SIGGRAPH, each presenter was given just a couple of minutes to present their current research efforts and their upcoming goals. These quick back-to-back presentations gave everyone an overview of the department’s... [Read more]


VIP Tailgating

VIP Tailgating

Twice a year, a select group of visualization industry partners(VIPs) gather and meet with faculty and students to discuss current needs and trends. Organized and led by Department Head, Tim McLaughlin, this group of visualization professionals review current course content , talk with faculty about student skill sets, and discuss the challenges graduates face when entering visualization careers. The... [Read more]


Making an Aggie Ring

Making an Aggie Ring

The fifty-nine first-year students in VIST 105, the foundation design class in the Department of Visualization, are already thinking about 2015, the year they graduate. Just mention that year to them, and a loud whoop is the response. That graduation goal was visualized in part Friday, Oct. 14, when the Vizzers assembled a ‘15 Aggie Ring mural. This was actually a surprise to the students involved.... [Read more]


The Department of Visualization at Texas A&M University provides both undergraduate and graduate programs for students interested in pursuing careers, research and/or exposure to computer graphic animation, 3D art, gaming, game development, rigging, effects, scientific visualization, photography, digital photography, stereography, videography, digital art, modeling, facial animation, rendering, shader writing, CG industry internships, immersive visualization, virtual architecture, programming, and tool development.