Sunday, January 29th, 2012

Viz News

Fall Shows 2011

Fall Shows 2011

Once again, students worked around the clock at the Viz Lab to finish their animation and video projects for the department’s end-of-semester fall-shows. The first exhibition featured flatwork, sculptures, and animated projects created by students in the undergrad (VIST) program. The second event was the annual MS in Visualization (VIZA) “Fall Show.” Animated and video-based work exhibited... [Read more]


Master of Fine Arts in Visualization Approved

Master of Fine Arts in Visualization Approved

Approval of the Master of Fine Arts in Visualization degree program is the culmination of over forty years of efforts to bring a formally defined fine arts degree program to Texas A&M. The driving force behind the initiation of the MFA-V program is the fact that technology, science, math, art and design are inseparable in large segments of contemporary methods of visual communication. Our existing... [Read more]


Students Compete in IVC Competition

Students Compete in IVC Competition

Nine students from the Department of Visualization competed in the sixth annual Immersive Visualization Competition hosted by the Immersive Visualization Center (IVC). David Monroe won second place for “A Glimpse Into the Next Dimension of Fractals.” David explored the use of a program called Boxplorer to present a flythrough of three-dimensional fractals. Amy Richards, Rhiannon Martinez,... [Read more]


2011 Viz Research Symposium

2011 Viz Research Symposium

On the afternoon of October 18th, the Department of Visualization held its second annual research symposium. Following a format similar to “fast-forward” sessions held at SIGGRAPH, each presenter was given just a couple of minutes to present their current research efforts and their upcoming goals. These quick back-to-back presentations gave everyone an overview of the department’s... [Read more]


VIP Tailgating

VIP Tailgating

Twice a year, a select group of visualization industry partners(VIPs) gather and meet with faculty and students to discuss current needs and trends. Organized and led by Department Head, Tim McLaughlin, this group of visualization professionals review current course content , talk with faculty about student skill sets, and discuss the challenges graduates face when entering visualization careers. The... [Read more]


Making an Aggie Ring

Making an Aggie Ring

The fifty-nine first-year students in VIST 105, the foundation design class in the Department of Visualization, are already thinking about 2015, the year they graduate. Just mention that year to them, and a loud whoop is the response. That graduation goal was visualized in part Friday, Oct. 14, when the Vizzers assembled a ‘15 Aggie Ring mural. This was actually a surprise to the students involved.... [Read more]


Visualizing Nautical Archaeology

Visualizing Nautical Archaeology

The work of former student Audrey Wells appears in the Fall 2011 quarterly journal of the American Bureau of Shipping. Working with Dr. Filipe Castro of Texas A&M’s Nautical Archaeology Program, Audrey created a three-dimensional model of the Nossa Senhora dos Martires, which was shipwrecked off the shore of Portugal in 1606. This interdepartmental project between visualization, archaeology... [Read more]


Students Win Best Experimental 3D Short

Students Win Best Experimental 3D Short

Current students Ganesh Rao, Jonny Greenwald, and recent graduate, Shyam Kannapurakkaran were awarded ‘Best Experimental 3D Short’ at this year’s 3D Film Festival held at the Los Angeles Film School. Using techniques similar to those of artist David Hockney, the students produced a stereoscopic video of the classical Indian dance known as Odissi. Because of the motion and fluidity... [Read more]


The Department of Visualization at Texas A&M University provides both undergraduate and graduate programs for students interested in pursuing careers, research and/or exposure to computer graphic animation, 3D art, gaming, game development, rigging, effects, scientific visualization, photography, digital photography, stereography, videography, digital art, modeling, facial animation, rendering, shader writing, CG industry internships, immersive visualization, virtual architecture, programming, and tool development.